Behavioral Addictions

There is growing concern in society, in policy making, and in healthcare institutions about behavioral addictions such as problematic gaming and gambling. The Trimbos Institute works with experts and researchers to develop programs and interventions to effectively address behavioral addictions.

(Problematic) gaming

Problematic gaming behavior can be defined as either having trouble in cutting back the hours of (video) gaming, experiencing increased anxiety when it is not possible to play (video) games, or feeling relieved when one is able to play computer and video games. The Trimbos Institute provides information about the consequences of problematic gaming, how to play video games in a healthy, balanced manner, and how to prevent problematic gaming. This information is offered through the Dutch-language websites Gaming Infoline and Your Child and Gaming, through symposiums and presentations on preventing problematic gaming, and through reports and journal articles for healthcare professionals and researchers. 

Contact

Ferry  Goossens

Ferry Goossens

Gambling addiction

As part of the Addiction and Lifestyles in Contemporary Europe – Reframing Addictions Project, the Trimbos Institute conducts research on a number of important trends in the European Union's policies on gambling and gambling addiction. Furthermore, researchers at the Trimbos Institute are involved in understanding addiction and online gambling in the Netherlands in order to provide better information for the development and implementation of prevention programs. 

Contact

Ferry  Goossens

Ferry Goossens

Publications

Staff from the Trimbos Institution author or co-author nearly 200 publications a year. These range from peer-reviewed articles in distinguished Dutch and international journals to research reports and doctoral theses. Some of these articles and reports can be seen below.

Granic, I., Lobel, A.M., Poppelaars, M., & Engels, R.C.M.E. (2015). Videospellen: de positieve effecten. Kind en Adolescent, 36(1), 1-22.

Lokman, S., Bransen, E.M., Dupont, J.B.H.M., & Boon, B.J.F. (2015). Kritisch nadenken over je middelengebruik, gok- of gamegedrag. Sozio(1), 13-16.

Granic, I., Lobel, A., Engels, R. C. M. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78. doi:10.1037/a0034857